![]() Your gain isn't as much as if you had both buildings, but square for square its more overall.ĭepending on how you have set up your city, if you can afford to replace roads with smaller culture boosts at certain points, it doesn't hurt to do so. Meaning it's an acceptable loss to sell a non-premium building and replace the space with a more efficient building. Selling back non-premium items will get you (/corrected/) half the cost rounded down in coins and production back. Wayfarer's Tavern - 54.166 /y (plus 460 pop) GODDESS OF FERTILITY - 61.11 (plus 500 pop) /y WELL OF FLOATING - 36.66 (plus 400 pop) /y If you're in between Fellowships or not really interested in getting into one, then often the non-boostables will be your best return.īUY PREMIUM WITH CARE - You can't sell back Premium culture buildings, the only thing that will happen is a loss of overall culture. Meaning if you're in an active area/fellowship, then boostable items will have more value than non-boostable. Item names are in all CAPS if they're PREMIUM - the n/y indicator is whether or not the building can be boosted, thereby doubling its culture output for 8 hours. I hope in some way it can help people out if they have to re-plan or adjust their cityspaces. I'll add to it if any changes are made or more pertinent data comes to mind. It's possible that you just might be in one of the more difficult spells of the Spire at the moment.I didn't see anything else quite like this, so I decided to whip one up. I do it because I want the time instants in general. More like a love hate relationship with it. Overall I have mixed feelings on the Spire. 14 city is absolutely thrilled to get those items as I need them. 16 city I have more than enough PP spells to keep me going so those feel like a let down when I get them. I will have to say that some of the prizes I get in the Spire I am less than trilled about but that also depends on the city. But I also use a combination of fighting and negotiation in both cities. Overall right now in both cities the Spire seems easier. I seem to have spells where the Spire seems harder some weeks than others. ![]() It's all random unlike tourney which is set up to have certain troops appear certain weeks and seems to have easier and more difficult weeks purposefully built into it on a known pattern. For there seems to be no patterns or logic to the spire. Also alot of the chest prizes are all random as well. Last edited by a moderator: Jun 14, 2015. Sorry if I am just not seeing the point, seems like I am in credit now and not owing expansions. I think it's just the luck of the draw as the troops needed each week don't seem to follow any rhyme or reason. If the new expansion earned had gone into City it would have cost 600,000 games coins or 750 in diamonds, with it going into Premium it wants 1000 diamonds. 16 city as the main response to your post as it is similar in stats I think to yours. gotta say I'm really loosing interest in doing the Spire though I doubt I will stop playing it, I know it really helps the rest of the FS too. They are all military AW's as I only fight.Īnyways. I have 160 AW levels which probably isn't that high compared to those who've been playing longer. ![]() I'm probably soured on this too cause I've gotten nothing of value from the Spire in over a month (yay, my tenth library!). I think this is rather frustrating 'feature' of the spire, penalizing or negating the positive effects from increasing AW's. This past week, I'm at the point where I feel like I am not even getting enough timers to replace the troops the Spire is costing me. I'm in Chap 16 where research advances at snails' pace so nothing much happening there to effect it. The main factor I'm aware of is that as I level my AW's, Spire squads get larger. I have been noticing, entirely anecdotally, that the Spire is costing me more and more every week.
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